One thing i spotted is that the arm , her left our right is reading wrong, i think pulling the line through will help, if you get what i mean. It looks a bit as if the arm was painted around the armor instead of the reverse. Also tones on her neck could be tightened. Everything else has been said, strength of focus will bump the impact for sure. Keep em coming Frank, getting there *nodnod*
Btw , in saying check check i assumed it's a test piece but i'd say push for a harder contrast/mood in the character works. You've got it nice on the layout side so try to take more of what you know and make it cross over.
thanks man!,good observation, i should have tighten this one up more but somewhat lost the motivation towards the end. didn't like it enough to put more hours on it. i agree with you tho, i am trying to expirement on the character paintings, trying to find a comfortable technique and style.
no probs, and yea i hear you on the motivation thing. sometimes paintings can't be pulled through start to finish *nodnod* good stuff so far many styles out there to learn from and we're kinda still young lol. there's time.
by the way, i'm coming into animation in september. d'you have any idea who's tutoring for layout painting? I'm chipping my way along but i think i'll need to start getting advice. I'm interested in cityscape stuff, lotsa details but i think i need to bring it back to basics for painting.
btw. d'you have suggestions for study? *noticing i said by the way twice lol*
nice, congrads on that. the program offers plenty to learn in first year i hope you'll get a kick of it. well if nothing changes i'll still be tutoring painting in the coming semesters. would just have to go through careers center for the registration. for studies, there's just way too much, and every part of image making is a life long learning process. so it's hard to sum up in a few words. composition, colors, anatomy, atmosphere and all that jazz...
Yeah, kind of summing up here. First the good though. That body totally rocks, you did a great job with it, and the pose of holding the bow and arrow is pretty well done too. The wings also look very cool. Now the bad:
First of, as someone already said, the light direction does change. The body overall shows lighting from the above left, while the face clearly shows lighting from the right, and so does the cloak.
The face itself is pretty good. What makes it look bad (sorry) is the eyes. The right one (our right) should be closer to the nose, and the left one should be further back (pertaining to depth in the skull). I could keep saying stuff but really you're looking at a 3/4 facial perspective here and you can get tons of references online for that, I'm fairly certain it's the most common position used
The last thing is the hair, it looks too high as in, it kinda looks like the skull is alot taller than it should be because the hair is so puffy.
Just out of curiosity, did you make the body, face, and hair separately and then put them together? Cause I dunno, it just kind of looks like they were "assembled" and made separately if you get what I mean. And if that's true, that could be the reason why the lighting and hair are off. So yeah, just wondering.
Sorry if it sounded like I was ripping on you, you really did do a good job, I wish I could do digital like this.
thanks man!, yea i agree with the face structure being off, i haven't quick grasped the balance and touch for making apealing facial features, it's more of a hit and miss as of right now. i didn't actually paint them separate but i went back to repaint some areas later on and that probably messed the light direction up.
thanks for your support! and sorry it took quite a while for me to respond.
it's 20 April happy
also time for a new
give away 8Dbut
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ters: group. :la:
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Bluefley has a gallery filled with artwork that whisks you off in to a Sci-fi daydream, and keeps you captivated for hours. Marc has been a member of our community for over a decade and has achieved nothing but success with his astounding commitment to interacting with the community, sharing a prolific amount of video tutorials and generally being an all round rockstar deviant. It is no joke that we are absolutely delighted to award the Deviousness Award for April 2014 to ... Read More